10.29.07

Weekly Texture Map - kickin’ it up a notch

Posted in Weekly Texture Map at 9:26 am by Fletcher

SO, a bit of an experiment, I see these new types of dropdown gates on storefronts all over town. and decided I needed it - and a challenge to get the alpha channel problem solved once and for all.

For the uninitiated: alpha channels define transparency, normally images you see in the computer world have 3, red - green - blue. The 4th, called an alpha is a gray scale image, the more black the image is, the more transparent - the more white = more opaque.

Right now, the image is a 32 bit .tga file - don’t know yet if the blog will make a thumbnail - so we’ll see. The .tga was listed as a ’security’ issue so I had to zip the file in order to upload it.

wingrate.zip

Anyway - here is a .jpg version of the image:

wingrate copy.jpg

 It was a real pain to line up and make tile-able, you’d think that with the advent of technology and the ongoing quest for ‘digital perfection’ that someone would come up with a zero-distortion lens.

 

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