After a very rough holiday season, I’m finally back to a place of dev.
Back on Nov. 1st, my wife had the honor of being laid off from the same job that laid me off back in 2006, via a conference call, and right before the holiday season. To her credit, instead of spending a month of depressive TV watching and sleeping, she dove right into job hunting and (luckily) found a job doing the same thing, and for the same pay.
Which means that for the FIRST TIME in over 2 years and 10 months, I am alone in the house, not tending to kids (who went back to school this week) not playing tech for a person on each floor of the house who needs to access work or school, not providing snack, meals, beverages or clean up duty to said people on each floor. I can just sit. And work.
Except for this fuzzball, who senses the house is empty and is clinging to me as if I were the last chopper out of Saigon.
It is a bit daunting, now I have zero excuse – time to finish the GDD, publish the mobile game and get seriously working on the game – before May sneaks up on me and I’m stuck with two kiddos once again.
I do have ONE resolution this year – I want to show my game a either Games4Change’s XR 4 Change expo, or perhaps the Interactive pavilion at Tribeca; either way – its been too long since I’ve been home and I long to roam the streets of NYC, see friends I haven’t seen in years and visit some fave watering holes – plus suck up a ton of reference photos for painting my city grungy paintings.
Time to get moving.