those who can, do. those who can’t, do podcasts

So as I count down the microseconds until the kids are back in school (and dreading that Delta variant will close everything up again) I’ve been doing a lot of interviews online lately.

First up:

I love the fireside chat format – especially when my energy plays off the person I’m talking to. I have to admit, I was super tired and had a couple of ales which carbo-wired me, so I feel like I came off as a totally spastic geek. I could feel myself collapse after this was over and the camera turned off.

The next one was neat because it was filmed *IN* VR! I was fortunate because this was my 3rd or 4th time in Spatial Ape and right up until this interview, I’d crash or overheat my Quest and have massive stuttering issues. Having got a new 5ghz router (hopefully) put these issues to rest, the interview went smoothly and because I was wearing a HMD, I wasn’t imbibing as much as the other interview.

Wish these were real. And I had a lot more of them.

The next one I can’t discuss much – I will say it was with a major VR platform and they offered me $75 Amazon credit to spout off about my half-assed approach to game dev and life in general. By far one of my faves, cause I got paid for it.

Lastly, a chat with 2 local fellas about being a stay at home dad. I did talk about the game a bit, but I also got to talk about things that affect and shape how my game was brought about, how its shaped and where it might be going. Its a podcast by two local dads, and it really touched me with a sense of community:

plus I got to relay the harrowing tale of my 2nd child’s birth, right on the steps to the kitchen:

If I ever get down about this past year – I shuold remind myself I’ve been published in a magazine, a book, more interviews than I can remember and in VR. Despite the life altering consequences of Covid-19, I’ve been able to get a lot done. And hopefully more is in the future.

‘We ain’t got no innocence’

So, in a vain attempt to NOT use the cliched ‘School’s Out For Summer’ lyric, I just googled the song and picked one at random. Weird how a song written for anarchy and rebellion is now a trope for shows like The Simpsons.

So, yes – school is out until September- and after the year we just had, its feels like we just went back into lockdown with the wife working from home, kids bored out of their skulls and me running around dealing with 2 constantly hungry small people, a wife who needs tech support and a cat that wants nothing more than to be outside, going Rambo on every living thing she sees.

On a completely unrelated note; I just brewed 5 gallons of beer yesterday.

5 gallons of dunkleweizen, anyone?

So, I think with no immediate relief in sight- I may have to revert back to old habits; namely getting up at 5:30 in the AM if I want ANY shot of getting dev work done. And that is only achievable with the strictest of discipline, exercise, getting proper rest and avoiding sheer quantities of alcohol – like the 5 gallons of ale I just made.

I can use this time to get other things done – like how my compulsion to write out the entire plot of Booper longhand, can easily be worked on while the kids are bashing each other with Wii controllers or sitting outside with the cat as she patiently waits for the chipmunks to chase each other all over the back yard before she drops in like a certain cheery Jedi exclaiming, ‘Hello there!’

Waiting for lunch to arrive

Despite all these distractions – I am working. I’m looking at a way of using the player as a UI tool – so having Booper jump on a button to start the game – or jump in a hole to exit – I just need to work out the designs and how reactive it should be:

Guess I’ll ponder it while I’m out back, sweeping up the mulberries which stain my driveway a lovely deep shade of purple…

“La La La – I can’t hear you!’

After going through Demo Day for Launch Pad (and getting more than a little bummed about not getting a dev grant) I’ve decided to throw myself back into working on my game – which has been neglected for far too long. Marketing might not pay off immediately, but jumping into something created by my own 2 hands pays off now

Except when you try to work, your wife – who is also working from home – gets slammed with an absolute Suez Canal sized shipping container of work. I felt just as stuck as that boat. Can’t concentrate on tutorials with her constant zoom calls, can’t focus on what I’m working on because she often need beverages because she is non-stop talking all day long and I still have a house, decimated by two rampaging boys to clean up.

Not to mention the cat always wants food / attention / go outside.

I need to drown out the noise. I can’t focus otherwise

Hence- noise cancelling headphones. They’ve been a godsend when I just need to focus. I’ve been so distracted by things that any moment of quiet gives me the ability to get something done – which these days, is priceless.

The other big thing that was a boost, was the release of this book.

I had done an informal interview with Todd over Twitter – and initially he thought this would just be a blog entry. But then he’d ask a question. And then another. And I’d go off on tangents (a huge part of my chapter is focused on my time in NYC and post 9-11 life) – and suddenly he says that he’s making it into a book. And so he did.

Last year I was honored to illustrate the cover of a book – this year I have a whole chapter in one. Next year?? Either a whole book about me; or I gotta write one.

Year of quarantine

The banner photo for this piece is from a year ago, when it was officially announced we’d be staying at home, the kids would stop going to school and we were all uncertain as to what the future might bring; so we neighbors all gathered for an impromptu beers and hang out session, enjoying just one last hang out.

(it wasn’t until I previewed it that I realized the image was posting upside down, but I thought I’d leave it as a way of illustrating what this past year has been like.)

This was the last of a crazy season of pitches, presentations and lectures, I’m thrilled to get a small amount of exposure across the pond, and it was a lot of fun. I credit my 11th grade Speech & Presentations teacher Mrs. Collins for my ability to keep my presentations on focus, clear and (hopefully) with a minimum of filler words.

It was also the first time I got paid for a speaking gig – could totally get behind having money thrown at me for spouting off to a captive audience. I think I’d do a monologue style like Spalding Gray:

Considering I’m probably not the best example case for how to be a solo dev, I think I could get more traction by telling amusing anecdotes about having a neurotic housecat or that time my kid projectile $#!+ on the curtains.

Or I could tell of the year of the pandemic; how I was set to be interviewed on the radio, or about to show my demo to the largest audience yet at the Cleveland Int’l Film Festival – and how having those things yanked away because of lockdowns just wrecked me. I went months not looking at my game, or doing anything other than doomscrolling social media and drinking more than I should have.

It wasn’t until September and getting into the Oculus launch Pad program that got me turned around and focused again, and I’ve been going at a decent clip since. Now that the vax is right around the corner and the kids are going back to school, maybe I can get back to cranking on my game with a little more regularity.

Or maybe spend more time with the wife who is working from home and taking more walks around the neighborhood…

Unchained, and ya hit the ground runnin’

Sorry, I’m a sucker for Van Halen lyrics…

So, only an month and a half into the new year and I’m JUST getting around to making a blog post – but I swear I’ve had good reasons! Let’s work backwards:

Me, doing my best simian impression

I just did an interview with a podcast called BandanaGames, and it was a blast; looking at the rough cut, I’m this animated, geeky spaz – but its nice to see my enthusiasm carries over, and I do believe – its infectious. We talked about everything under the sun and 40 minutes blew past before I knew it. I could have talked longer.

Pitching BIG

2 days before that – I submitted my Oculus launch Pad demo (fingers crossed!) hoping for that sweet sweet dev grant money. I checked with the other local dev who was in the program and she’s not even trying for it! Guess that means one less person I’m competing against, but I feel bad that she missed an opportunity.

The above screenshot is from The Big Indie Pitch – a ‘speed dating’ style of pitching games to industry types; mostly for feedback, but there was a cash prize for the winner. I feel honored that I got an honorable mention, along with a twitter pal who is an amazing indie games advocate. I did get some amazing feedback and energy – but pitching to 5 groups of two judges each was exhausting. It also taught me that not everyone will be excited about my game and I need to adjust my tactics when I encounter folks who are less than enthused.

1st article about the game!

I also had an article published in VR Trends magazine! Now, granted, I wrote the article and furnished the screenshots and contributed to the Patreon – but still! I’m in a magazine!

Marketing reports? What, am I becoming a business??

I also had a marketing consultation meeting with a UK based team that specializes in indie games called Game If you Are, a special courtesy given to select Oculus Launch Pad members. They looked over my logo, pitch deck and short descriptions and gave a LOT of great feedback, in addition to reminding me that I’m not just trying to sell to kids, but more importantly their parents.

So, all told, 2021 has been an amazing year. And its not even halfway through February. I also have a mini lecture next month with the Tinderbox PlayAway Games Festival, and they’re going to do a separate interview next week, and I’m in talks with a programmer who’d really like to join the Booper team. I just hope I can keep this streak rolling.

Season of thanks

With all that’s been going on in the world, its tough to see the high points with any clarity.

As its been pointed out, time is elastic. Its been a Groundhog’s Day year where every day seems to loop back into the next, yet somehow – here we are with the holidays upon us and facing a New Year, new administration; and with promising results from the big pharma industries, perhaps the promise of a return to normal.

My dev work had been slowed by a slew of marketing and promotional activities that seemed to hit all at once. The Youngstown Business Incubator announced a Virtual Pitch competition with a prize of $5000 and while my chances are slim, it was a great opportunity to see just how quickly I could mobilize a ‘get out the vote’ campaign of my own. I did daily reminders on my soc med accounts and got a lot of positive feedback from a few posts made on reddit.


Right on the heels of that, I got a comment on Twitter that blew me away:

woo hoo!

VR Trend saw a post where I mentioned my game and saw a gif and sent me that message – so suddenly I needed to put together a 300-500 word article, 5 images of my game and a logo. All for an issue that should be coming out next month.

Right on top of that, I got a reminder that Unity for Humanity was looking for pitch submissions and needed a pitch deck, budget AND a timeline – all of which I never had attempted before – so in addition to all my daily dadly duties, I was furiously researching / making / begging for crits on a pitch deck.

names hidden so they aren’t inundated with crit requests

AND on top of that – I get an email out of the blue asking if I wanted to be a part of the newest Big Indie Pitch. Which was happening in 4 days.

Sadly, I just had to turn down that one, as I had zero prep time for it – but the contact was understanding and very graciously offered me a guaranteed spot at the one in February; which I jumped on and now have a little time to practice both my demo skills (which I haven’t used since last February) and sharpen my pitch deck even further.

Now I just gotta wrap up my vertical slice for Oculus Launch Pad before then.

So, as I’m prepping my Thanksgiving dinner (gonna brine a duck here in a little bit) – I must say, I’m thankful for the opportunities even a pandemic will bring. I’m fortunate my family is safe, we’re all together, we haven’t driven each other nuts and there is a little brightness on the horizon. Even if in the meantime I have to rouse myself at 5:30 in the AM and setup a photo workshop in the basement, since the wife & kids have taken over my office:

I have 2400 pages of sketches to scan..

Side Quests

So, with the advent of of my acceptance into the Oculus Launch Pad program and their generosity in providing me with Quest (1) – I’ve been trying to spend as much time seeing how I can port my Rift/ Vive game over to mobile VR.

Lemme tell ya’, it ain’t easy folks.

A common complaint among gamers is ‘how hard is it to make a VR port?’ often echoed by RPG fans who long to play their beloved 200 hour hack-n-slasher standing up, swinging their broadsword while hewing foes left and right… I just had a minor panic attack just thinking about getting that to work in VR.

Finally made it!

I have come to the conclusion that I will slap people upside the head with a freshly caught haddock if they even mention porting games – I nearly burst several blood vessels in trying to port my VR game to ANOTHER VR system. It already HAD VR support built in! Just switching from PC build to Android caused me to have to rebuild dozens of systems that I thought should work with zero problems.

Playmaker? Hello? Why do I have to rebuild FSM’s that work in another project? I’m not changing anything! Why won’t my assets work? Why is Unity asking if I’m missing a reference or an assembly – I ADDED IT, NITZ!

All this time, I’ve been doing this because the launch of Quest 2 might just be a huge explosion of the VR market – since its cheap, easy to lug somewhere to show grandma and the folk at SideQuest make it ridiculously easy to sideload apps to the device. Since I’m doing this whole game dev thing to donate part of the proceeds to autism awareness, I gotta get the proceeds – and that means getting my game in front of as many eyeballs as I can muster.

I finally got it uploaded to SideQuest. yesterday. And already there are a dozen problems with it.

And my poor game languishes off to the back of the room, wondering when I’ll get back to it…


So just as I’m making the push to get my game onto the Quest, I noticed my Rift started blacking out. Kiddo #2 had pointed out that there were times this happened when he played Minecraft in VR. I hadn’t really paid attention to it – but it started happening every time I put on the headset.

Start Program gifties

Based on what I’ve found on the interwebs, its the cable that connects the Rift to the PC – a rarified piece of tech that is no longer being made, is impossible to find and even broken ones are sold on eBay for 50+ dollars.

Which is an absolute shame – I was super proud when it was delivered – it was part of the Oculus Start program – designed to give people the ability to create for this amazing new medium, and while I despise the practices of their parent company – Oculus has really been a boon to developers who otherwise could not afford the heft entrance fee.

With their abandoning the Rift line and focusing more on the Quest, Oculus is signaling the end of an era. One I’m not terribly thrilled over; but one I have to accept as the tides are changing. Desktop VR will be more of a specialty – cost prohibitive and bulky. Mobile VR will keep expanding as its cheaper, easier to transport and set up.

So, after researching what was happening – and the lack of solutions, I started asking around in the various game dev outlets that I’m a part of – and in the Oculus Start discord, I got a suggestion to reach out to the Developer Support team, which I did… and I’m now getting a Rift S in a few weeks. Again, Oculus is amazing at taking care of indie devs. I hope the new headset brings as much joy as the old one did.

In another ending – I finished off a tub of gesso I got back in NYC when I worked at Pearl Paint, some 24 or 25 years ago.

it stayed workable for 25 years

Many a painting started from this humble can, some I sold, some I’ve gifted, others languishing away in a closet. Yet another piece of NYC comes to an end. When I got this, I was living in the greatest city in the world, I was hugely into rollerblading, doing a whole host of chemical colorants and learning just how tough the art industry truly is. And how little it paid.

I wish the art I created with this lives on long after I’ve faded from memory.

Commence Launch sequence

So, last week – as I’m busy planning a family camping trip with our neighbors; as sort of a ‘end of summer / welcome school & fall’ getaway, I get an email that kinda slammed the brakes on everything:

I totally forgot I applied to this!

This will be happening EXACTLY when we are supposed to be camping. Wife, 2 kids, Neighbors & their kids in the next campsite. Marshmallows over the fire. nature hikes.


So; after a brief conference with the missus, she decides that Launch Pad aside, she really wants to go camping (even if it is for just one night) and wants to give me a little free time so I can focus on this with no distraction.

I’ve been applying to this for the past 2 or 3 years; and OF COURSE I get it THIS year. Any other year, they would have flown me out to San Jose, free hotel, food, the works. I went out for Oculus Connect 5 a couple of years ago and it was simply amazing.

such a good time

OH well – I will certainly take what I can get.This is too much of an opportunity, even if it is from the comfort of my desk (thank goodness my wife grabbed a couple of the high tech industrial chairs from her office when they were throwing them away – my back feels SO much better)

Even more exciting is that Oculus is sending us all a Quest for further development work; and I have been desperately wanting one for the longest time. It’ll be a pain in the ass to wrangle my game onto it (as I have just the tiniest amount of Android dev experience) BUT – if I can get this to work and the world doesn’t end; demoing my game will be several measures easier, since I won’t have to lug around a whole PC, VR headset, speakers, etc. OR… I could bring BOTH and be able to demo even more; since I usually end up with a line in front of my booth… Hmm.

In the meantime.. I’m joining the Discord channel they set up and their online hub and chatting with people – I got to share info about the Playmaker Slack, nice to add to our ranks of ‘non-coders’ Now I just need to network my @$$ off to see if there is any grant $$ to be had out there…