As I wend my way further into this VR experience, the more complicated things become. I was lucky enough that a talented voice actress recorded a few lines of dialogue for me – I’ve been trying different methods of getting more advanced animation, especially facial expressions, into Unity. I tinkered around a bit with the .MHX2 file format – but it seems getting it to work with Blendshapes in Unity is a real Gordian Knot to untie.
But – even as one problem gets stickier – another is getting easier. I’ve decided to add a police officer as an antagonist. Possibly trying to set up a mechanic where if the user looks directly at him, he’ll get aggravated and harass the user. But that is down the road – I’ve been busy working on one of my favorite parts of 3D – Rigging!
Thanks to Yobi3D for the model!