{"id":102,"date":"2016-06-10T19:11:01","date_gmt":"2016-06-10T19:11:01","guid":{"rendered":"http:\/\/fletcherstudios.net\/blog1\/?p=102"},"modified":"2016-06-10T19:11:01","modified_gmt":"2016-06-10T19:11:01","slug":"we-gotta-ship-somethin","status":"publish","type":"post","link":"https:\/\/fletcherstudios.net\/blog1\/2016\/06\/10\/we-gotta-ship-somethin\/","title":{"rendered":"We gotta ship SOMETHIN&#8217;!!"},"content":{"rendered":"<p>Sometime things just seem to fall into place.<\/p>\n<p>I treated myself to a little birthday gift. I was looking at trying to incorporate <a href=\"http:\/\/lostmarble.com\/papagayo-home\/\">Papagayo <\/a>lip-sync data into the .MHX2 rigs and was getting nowhere trying to get the humanoid models to:<\/p>\n<p>A) accept .dat targeted lip-sync data<\/p>\n<p>B) accept and merge multiple motion caption files<\/p>\n<p>C) export all that to Unity and look nice<\/p>\n<p>For whatever obsessive reason, my brain cannot come up with game ideas that involve characters that are static blobs \/ robots with very little animation \/ monsters with one or two simple expressions, meh and pure volcanic rage.<\/p>\n<p>Nope &#8211; I have to have humanoid NPCs &#8211; somewhat realistic, and certainly with enough responsiveness and emotion on par with Saturday Morning Cartoons&#8230; Talk about a challenge.<\/p>\n<p>So when I encountered lip-sync packages on the Asset Store, I did some research and settled on <a href=\"https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/32117\">LipSync Pro<\/a>. Having a bit of animation experience I knew the more phonemes a character has, the more realistic dialog will be, and LSP seemed to fit the bill. It even works with Fuse characters, which aren&#8217;t as impressive as the .MHX2 rig &#8211; which works beautifully with <a href=\"https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/29168\">Tore Knabe&#8217;s Realistic Eye Movements.<\/a><\/p>\n<p>So I installed LSP, downloaded a Fuse model and amused myself with some impromptu dialog recorded from my three year old. I got big laughs from the kids when I showed them a sample of a truck drivin&#8217; redneck dude asking for treats because he used the potty.<\/p>\n<p>Suffice to say, I was impressed with the results and began wondering how else I can use this. I started rebuilding my VR Bum sim because I was getting atrocious frame rates so I&#8217;m pulling all my assets back into Blender to see how many polys I can slash off everything and optimize the level. Sovereignty is on hold until I can get some new dialogue recorded and I have a ton of 2D game design before I can start on my platformer based on my kids artwork.<\/p>\n<p>I was scrolling thru some old projects when I happened to see my old 3D animation work folder and I searched it for things that I could adapt into a VR diorama. And lo and behold, my &#8216;learn Blender&#8217; project\u00a0 &#8211; a music video for Mojo Nixons &#8220;<a href=\"https:\/\/www.youtube.com\/watch?v=7I8pC_DOXC4\">Ufo&#8217;s Big Rigs &amp; BBQ<\/a>&#8221;<\/p>\n<p><iframe loading=\"lazy\" title=\"Mojo Nixon - UFO&#039;s, Big Rigs And BBQ\" width=\"474\" height=\"356\" src=\"https:\/\/www.youtube.com\/embed\/7I8pC_DOXC4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>So, I&#8217;m chopping it down to a minute length &#8211; adding various animations to the Fuse character, a background and will add some 3D animated video to it so it looks like the Fuse character is delivering a performance in front of a screen playing highlights of the song.<\/p>\n<p>I asked on \/r\/vive if people would like to offer feedback on a WIP and they seemed pretty desperate for any VR content, so that, coupled with the itch \/ drive to put <em>something<\/em> out there, will have me busy for a while. VR is only going to get bigger and more crowded, so the quicker I can get my name out there, the better. Here&#8217;s hoping its worth it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sometime things just seem to fall into place. I treated myself to a little birthday gift. I was looking at trying to incorporate Papagayo lip-sync data into the .MHX2 rigs and was getting nowhere trying to get the humanoid models to: A) accept .dat targeted lip-sync data B) accept and merge multiple motion caption files &hellip; <a href=\"https:\/\/fletcherstudios.net\/blog1\/2016\/06\/10\/we-gotta-ship-somethin\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">We gotta ship SOMETHIN&#8217;!!<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":27,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-102","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/102","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/comments?post=102"}],"version-history":[{"count":4,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/102\/revisions"}],"predecessor-version":[{"id":106,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/102\/revisions\/106"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media\/27"}],"wp:attachment":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media?parent=102"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/categories?post=102"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/tags?post=102"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}