{"id":140,"date":"2017-03-12T01:46:11","date_gmt":"2017-03-12T01:46:11","guid":{"rendered":"http:\/\/fletcherstudios.net\/blog1\/?p=140"},"modified":"2017-03-12T01:46:11","modified_gmt":"2017-03-12T01:46:11","slug":"adding-thickener-to-the-plot","status":"publish","type":"post","link":"https:\/\/fletcherstudios.net\/blog1\/2017\/03\/12\/adding-thickener-to-the-plot\/","title":{"rendered":"Adding Thickener to the Plot"},"content":{"rendered":"<p>So &#8211; the video of the interview went live:<\/p>\n<p>https:\/\/www.youtube.com\/watch?v=C8yARXs9MNE<\/p>\n<p>Sadly, the video cuts out at 18 minutes and the audio quality dips, but I think the general concept of the game gets out and it makes me excited to do another one. In the meantime &#8211; I&#8217;ve been struggling with the twin issues of audio + PlayMaker and kids birthday parties&#8230;<\/p>\n<p>It seems odd that trying to use different actions to do the exact same thing has different effects &#8211; using PlayMaker, specifically the actions of &#8216;Play Sound&#8217; and &#8216;Audio Play&#8217; would cause me serious tension headaches. I was trying to create a &#8216;music manager&#8217; where I&#8217;d play random songs in the game level. (as a side note &#8211; if I <strong>do<\/strong> get funding, the 1st thing I&#8217;m adding is a license to the album &#8220;<a href=\"http:\/\/freemusicarchive.org\/music\/Blue_Dot_Sessions\/Dorica\/\">Dorica&#8221; from the Free Music Archive<\/a>; it simply fits the game &#8211; perfectly)<\/p>\n<p>When I tried to use the action, &#8216;play random sound&#8217; my music was extremely quiet, and the further the player got from the audio source, the quieter it got&#8230; No matter what I did, I could not get the sound to behave &#8211; despite the interwebs insistence that changing my audio source to 2D would magically make my problems disappear. It wasn&#8217;t until I changed it to &#8216;audio play&#8217; did my songs suddenly ring out &#8211; almost a little too loudly. I quickly rolled a random # generator and assigned the numbers to songs and BAM &#8211; music manager &#8211; done.<\/p>\n<p>It was nice to get that off my plate because the weekend is going to be a non-stop blur of kiddy-mayhem-at-the-house-of-inflatables and cheap pancakes at the local maple syrup VFW slice of Americana. (not to mention: Daylight Savings Time) Its also going to be difficult to put game dev on mental hold, because the wife just upped the game, more specifically &#8211; the plot, substantially.<\/p>\n<p>Just as we were packing off to bed, we got to chatting about little elements, like my brother &#8211; who recorded a couple of lines akin to a narrator, very much in the tone of Alec Guiness, and its struck a tone &#8211; how we can turn this demo into a full fledged game. We don&#8217;t want it to be &#8216;scary&#8217;, even though it deals with a child being lost and separated from parents. And out of the blue she dropped it on me like a ton of bricks:<\/p>\n<p>The kid is on the way to the park and wanders off, and each &#8216;level&#8217; is a different part of the park, just exaggerated by imagination &#8211; and when kiddo is reunited with parent, its simply this epic adventure that was in the kid&#8217;s mind&#8230;<\/p>\n<p>The desert level could be the sandbox, the hilly grasslands could be the garden surrounding the park, the water levels are the sprinkler play areas&#8230; We discussed different playground elements and how to make them levels: teeter-totters, roundabouts, slides &#8211; all of them could incorporate different mechanics to keep the game interesting and fun.<\/p>\n<p>I just gotta make it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So &#8211; the video of the interview went live: https:\/\/www.youtube.com\/watch?v=C8yARXs9MNE Sadly, the video cuts out at 18 minutes and the audio quality dips, but I think the general concept of the game gets out and it makes me excited to do another one. In the meantime &#8211; I&#8217;ve been struggling with the twin issues of &hellip; <a href=\"https:\/\/fletcherstudios.net\/blog1\/2017\/03\/12\/adding-thickener-to-the-plot\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Adding Thickener to the Plot<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":141,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-140","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/140","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/comments?post=140"}],"version-history":[{"count":1,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/140\/revisions"}],"predecessor-version":[{"id":142,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/140\/revisions\/142"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media\/141"}],"wp:attachment":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media?parent=140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/categories?post=140"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/tags?post=140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}