{"id":161,"date":"2017-05-06T12:56:10","date_gmt":"2017-05-06T12:56:10","guid":{"rendered":"http:\/\/fletcherstudios.net\/blog1\/?p=161"},"modified":"2017-05-06T12:56:10","modified_gmt":"2017-05-06T12:56:10","slug":"my-year-in-the-vive","status":"publish","type":"post","link":"https:\/\/fletcherstudios.net\/blog1\/2017\/05\/06\/my-year-in-the-vive\/","title":{"rendered":"My Year in the Vive"},"content":{"rendered":"<p>So, as the one year anniversary of owing my HTC Vive, I&#8217;m reminded of my <a href=\"http:\/\/fletcherstudios.net\/blog1\/2015\/08\/23\/my-year-in-the-rift\/\">1st year anniversary of owning my Oculus Rift DK2<\/a>. I re-read the post and marveled how in all that time I&#8217;ve come so far &#8211; and how much I <em>still<\/em> have to go.<\/p>\n<p>Still, when I ordered the\u00a0 Vive, I felt that despite its rather hefty price tag (and the amount of hustling I needed to do to pay for it) it was the right purchase, as both investment in game development and entertainment. So I jumped on the pre-order hype train and started working out ways to pay for the darn thing (and took a bit of griping from the wife&#8230;) Luckily, when the shipping noticed came, it was slated for delivery when we were going to be home, as opposed to the Rift, which was delivered while we were on vacation.<\/p>\n<p>So my Vive was delivered and I hastily set it up &#8211; and poked around in my new VR settings&#8230;<\/p>\n<p>Ye gods &#8211; the thing was <em>slick<\/em>. I mean, the visuals weren&#8217;t as good as I was hoping, but the interactivity and room scale just blew everything out of the water. The controllers reminded me of the old Wii, being able to interact in a way that felt natural and intuitive. The Aperture Science orientation experience was spot on. I then quickly downloaded the bundled software that came with it. And was doubly amazed.<\/p>\n<p>I was a bit hampered with my small office space, so I couldn&#8217;t take full advantage of &#8216;Fantastic Contraption&#8217; but the few levels I could do showed amazing potential for clever party games and problem solving.<\/p>\n<p>Then I loaded up &#8216;The Lab&#8217;<\/p>\n<p>I hadn&#8217;t even started porting over my DK2 Unity projects when I was taken over by an irresistible urge to scrap EVERY single thing I had worked on until that moment and throw it all away to being making a &#8216;Thief: The Dark Project&#8217; homage \/remake within 30 seconds of playing &#8216;Longbow&#8217; &#8211; I could easily see how it would work &#8211; since Thief used stealth and thinking rather than run &amp; gun, locomotion could be slowed down to not upset the player and make people nauseous. Fast movement could use some style of teleportation with a &#8216;cool-down&#8217; period so it wouldn&#8217;t be overused. The controllers as blackjack \/ sword &#8211; and yes, the Longbow mechanics for those water \/ fire \/ rope arrows. My mind lit up with the ideas of raycast lights and multi-resolution hit boxes, so you would have to <em>duck<\/em> out of the shadows and not just stand in them. Leaning around corners to watch enemy patrols. I was ready to pull out the ol&#8217; game design notebook and start diving into a Sisyphean task when I reminded myself of the sheer difficulty of just getting animations triggered in a simple way &#8211; THIS project would suffer defeat in less than a week, due to its complexity. Oh well &#8211; I can always hope that someone ports The Dark Mod over to VR, much like the excellent Doom 3 BFG mod.<\/p>\n<p><a href=\"http:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/05\/blog-tiltbrush.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-167\" src=\"http:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/05\/blog-tiltbrush-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/05\/blog-tiltbrush-300x300.jpg 300w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/05\/blog-tiltbrush-150x150.jpg 150w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/05\/blog-tiltbrush.jpg 350w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>My next dive into the Vive was Tiltbrush &#8211; and while initially impressive, I found myself underwhelmed by a few shortcomings: there was no export and everything was simply flat 2D extrusions. I know some of these issues have been addressed since, but what I truly wanted was a 3D sculpting experience, like Sculptris in VR. I&#8217;ve seen a few polygonal editors and a few sculpting programs, hopefully they will improve with time.<\/p>\n<p>So, a year later &#8211; I&#8217;m still blown away by the Vive &#8211; things like wireless, or wider FOV will be nice, but in the meantime, dev&#8217;ing for it is one of the most amazing challenges I&#8217;ve ever done, and its still the go-to entertainment. When the wife takes the kids to grandmas for an overnight; my neighbors willingly bring beers in exchange for blasting zombies in VR.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, as the one year anniversary of owing my HTC Vive, I&#8217;m reminded of my 1st year anniversary of owning my Oculus Rift DK2. I re-read the post and marveled how in all that time I&#8217;ve come so far &#8211; and how much I still have to go. Still, when I ordered the\u00a0 Vive, I &hellip; <a href=\"https:\/\/fletcherstudios.net\/blog1\/2017\/05\/06\/my-year-in-the-vive\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">My Year in the Vive<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":165,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-161","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/161","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/comments?post=161"}],"version-history":[{"count":5,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/161\/revisions"}],"predecessor-version":[{"id":168,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/161\/revisions\/168"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media\/165"}],"wp:attachment":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media?parent=161"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/categories?post=161"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/tags?post=161"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}