{"id":186,"date":"2017-08-23T14:12:50","date_gmt":"2017-08-23T14:12:50","guid":{"rendered":"http:\/\/fletcherstudios.net\/blog1\/?p=186"},"modified":"2017-08-23T14:12:50","modified_gmt":"2017-08-23T14:12:50","slug":"return-of-the-dev-dad","status":"publish","type":"post","link":"https:\/\/fletcherstudios.net\/blog1\/2017\/08\/23\/return-of-the-dev-dad\/","title":{"rendered":"Return of The Dev Dad"},"content":{"rendered":"<p>Since getting back to almost fully operational status, I&#8217;ve been playing with an alpha of some mo-cap software, <a href=\"https:\/\/mindshow.com\/\">Mindshow<\/a>. It is a lot of fun, and the &#8216;Mad-Libs&#8217; aspect of it could be a great party game. I did a short recording of myself explaining how I got my dev PC back on track:<\/p>\n<p><iframe loading=\"lazy\" title=\"Back in the Saddle Again\" width=\"474\" height=\"267\" src=\"https:\/\/www.youtube.com\/embed\/1ZljfxJizQs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>So, yes &#8211; having Oculus software installed with my odd combination of hardware &amp; software (plus aRadeon driver update that bluescreened every time I tried to install it) made for a unhappy system. Unity slowed to a crawl &#8211; it reminded me of early dial-up internet: click on something, go make coffee, come back, click; go do something else. It made dev work impossible, and since Unity refused to build &#8211; impossible to show off a demo.<\/p>\n<p>Bitching about it on the <a href=\"https:\/\/vrtk-slack-invite.herokuapp.com\/\">VRTK Slack channel<\/a> did yield some steps in the right direction; comments about the new USB 3 card I added got me looking in the direction of the Rift I recently was gifted by Oculus, and after I uninstalled Oculus home, my problems vanished. The downside is, I truly love working with Oculus Medium, the program could easily be the Photoshop of VR sculpting and until I find a viable way of getting everything to play nicely (basically waiting for Oculus \/ Unity \/ AMD to update their $#!+) I&#8217;m outta luck with the Rift. Shame, cause I also enjoy Lucky&#8217;s Tale, too.<\/p>\n<p><a href=\"http:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/08\/person-110305_640.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-189 aligncenter\" src=\"http:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/08\/person-110305_640-300x193.jpg\" alt=\"\" width=\"300\" height=\"193\" srcset=\"https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/08\/person-110305_640-300x193.jpg 300w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/08\/person-110305_640.jpg 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>So: BACK TO FREAKIN&#8217; WORK.<\/p>\n<p>https:\/\/youtu.be\/dpc0sgpUrj8<\/p>\n<p>So, the video show some of the newest work &#8211; I got the very cute bee modeled, animated and I had a moving version that used the components and Playmaker scripts copied off my roaming monsters &#8211; until the bee started killing the player &#8211; oops.<\/p>\n<p>I&#8217;m also getting into Timeline, Unity&#8217;s new editor, built like non-linear editors like Premiere and Hitfilm. Since I&#8217;ve used software like this for decades, taking to it should be fairly easy. After watching a tutorial and downloading <a href=\"https:\/\/github.com\/dumbgamedev\">DumbGameDev&#8217;s awesome Playmaker plugins,<\/a> I was animating my fish in the pond in under an hour. Curious about how else I can use this new feature.<\/p>\n<p>I&#8217;ve also been exploring using Substance Painter 2 as a way of texturing my level &#8211; trying to use Blender has gotten too clunky to try and paint in, especially since my level has to be broken up into chunks to avoid Unity&#8217;s 65K poly limit. I hate having to dive into learning new software while on a project, but Blender&#8217;s limitations are slowing me down &#8211; and I feel like I&#8217;ve lost a lot of time already and GDEX is coming up sooner than I&#8217;d like. Planning my first public display will soon take precedent over dev work.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since getting back to almost fully operational status, I&#8217;ve been playing with an alpha of some mo-cap software, Mindshow. It is a lot of fun, and the &#8216;Mad-Libs&#8217; aspect of it could be a great party game. I did a short recording of myself explaining how I got my dev PC back on track: So, &hellip; <a href=\"https:\/\/fletcherstudios.net\/blog1\/2017\/08\/23\/return-of-the-dev-dad\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Return of The Dev Dad<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":192,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-186","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/186","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/comments?post=186"}],"version-history":[{"count":6,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/186\/revisions"}],"predecessor-version":[{"id":196,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/186\/revisions\/196"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media\/192"}],"wp:attachment":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media?parent=186"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/categories?post=186"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/tags?post=186"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}