{"id":268,"date":"2017-12-01T11:31:29","date_gmt":"2017-12-01T11:31:29","guid":{"rendered":"http:\/\/fletcherstudios.net\/blog1\/?p=268"},"modified":"2017-12-01T11:31:29","modified_gmt":"2017-12-01T11:31:29","slug":"we-can-rebuild-him-we-have-the-technology-we-can-make-him-better-than-he-was-better-stronger-faster","status":"publish","type":"post","link":"https:\/\/fletcherstudios.net\/blog1\/2017\/12\/01\/we-can-rebuild-him-we-have-the-technology-we-can-make-him-better-than-he-was-better-stronger-faster\/","title":{"rendered":"&#8220;We can rebuild him. We have the technology. We can make him better than he was. Better, stronger, faster.&#8221;"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p>I&#8217;ve started to reach some functional limitations using Spriter Pro and my character animations. It seems that every time I try to insert new sprites; namely, I want to add different faces for different clips, it does weird things. Like make my faces fly off.<\/p>\n<p>So, in my quest to make things as best as I can, I was scanning the <a href=\"https:\/\/game-development.zeef.com\/david.arcila\">Game Development Resources<\/a> list and came across<a href=\"https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/79840\"> Anima 2D<\/a>. After a bit of reading and watching some tutorials, I decided to give it a try and see if I could get a bit more out of my admittedly basic player sprite.<\/p>\n<p>I was thrilled that I could take my simple &#8216;stick-like&#8217; arms and legs and bend them. I was even more thrilled that I could swap out sprites at runtime and change faces. I could add bones to the faces and animate those. I&#8217;ve always loved the blink I added, and now happy smiles and worried face are added in. Next will be a &#8216;Machinarium&#8217; styled thinking, when the character idles too long.<\/p>\n<figure id=\"attachment_273\" aria-describedby=\"caption-attachment-273\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/11\/anima.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-273\" src=\"http:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/11\/anima-300x175.jpg\" alt=\"\" width=\"300\" height=\"175\" srcset=\"https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/11\/anima-300x175.jpg 300w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/11\/anima-1024x596.jpg 1024w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/11\/anima-768x447.jpg 768w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/11\/anima-1536x895.jpg 1536w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2017\/11\/anima.jpg 1614w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-273\" class=\"wp-caption-text\">adding vertices to a sprite<\/figcaption><\/figure>\n<p>Not to say it doesn&#8217;t have its difficulties. I&#8217;ve been trying to work out why my jump animation plays twice when he jumps. Or why it seems that FPS in animation doesn&#8217;t quite sync time-wise to actual game time. But, I am getting there &#8211; just got things working with adding the animation events for footsteps back in and left \/ right animations are next.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; I&#8217;ve started to reach some functional limitations using Spriter Pro and my character animations. It seems that every time I try to insert new sprites; namely, I want to add different faces for different clips, it does weird things. Like make my faces fly off. So, in my quest to make things as best &hellip; <a href=\"https:\/\/fletcherstudios.net\/blog1\/2017\/12\/01\/we-can-rebuild-him-we-have-the-technology-we-can-make-him-better-than-he-was-better-stronger-faster\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">&#8220;We can rebuild him. We have the technology. We can make him better than he was. Better, stronger, faster.&#8221;<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":274,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-268","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/268","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/comments?post=268"}],"version-history":[{"count":7,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/268\/revisions"}],"predecessor-version":[{"id":277,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/268\/revisions\/277"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media\/274"}],"wp:attachment":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media?parent=268"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/categories?post=268"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/tags?post=268"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}