{"id":279,"date":"2018-01-19T11:51:32","date_gmt":"2018-01-19T11:51:32","guid":{"rendered":"http:\/\/fletcherstudios.net\/blog1\/?p=279"},"modified":"2018-01-19T11:51:32","modified_gmt":"2018-01-19T11:51:32","slug":"there-isnt-enough-life-on-this-ice-cube-to-fill-a-space-cruiser","status":"publish","type":"post","link":"https:\/\/fletcherstudios.net\/blog1\/2018\/01\/19\/there-isnt-enough-life-on-this-ice-cube-to-fill-a-space-cruiser\/","title":{"rendered":"There isn&#8217;t enough life on this ice cube to fill a space cruiser."},"content":{"rendered":"<p>NEW Year &#8211; NEW focus.<\/p>\n<p>And a New Years Resolution: get a demo on Steam.<\/p>\n<p>We&#8217;ve been stuck indoors with bone chilling temps outside, so its led to a lot of cabin fever, very little dev time and short tempers. Not to mention a case of shingles that left me sore and irritable. What kept me going was a nice big batch of home brewed ales and the promise that school would resume. It hasn&#8217;t helped that with this horrific weather, my hibernation reflex has kicked in, making my usual early mornings tougher than ever to face.<\/p>\n<p>BUT &#8211; what dev time I have been granted has been spent figuring out things that <em>DON&#8217;T<\/em> work. Yay.<\/p>\n<p>I&#8217;ve determined that my old way of animating my character is less problematic than using Anima 2D. Booper would keep moving (and animating) even when the player would stop pressing <strong>any<\/strong> input. A lot of times animation events wouldn&#8217;t trigger. And for unknown reasons, the speed would ramp up. Or stop. Yay.<\/p>\n<p>I&#8217;ve also determined that whatever method I try to get footsteps \/ different surfaces I just cannot get the concept of quicksand to work on a game level. I&#8217;ve tried putting colliders on Booper&#8217;s feet, I&#8217;ve tried raycasting &#8211; neither seem to work. Yay.<\/p>\n<figure id=\"attachment_285\" aria-describedby=\"caption-attachment-285\" style=\"width: 354px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2018\/01\/thingstocome.png\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-285\" src=\"http:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2018\/01\/thingstocome-300x182.png\" alt=\"\" width=\"354\" height=\"215\" srcset=\"https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2018\/01\/thingstocome-300x182.png 300w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2018\/01\/thingstocome-1024x621.png 1024w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2018\/01\/thingstocome-768x466.png 768w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2018\/01\/thingstocome.png 1063w\" sizes=\"auto, (max-width: 354px) 100vw, 354px\" \/><\/a><figcaption id=\"caption-attachment-285\" class=\"wp-caption-text\">its even bigger close up<\/figcaption><\/figure>\n<p>So, I&#8217;m scrapping the level beyond the Socks Quest Castle in favor of a mechanic that <strong>does<\/strong> work &#8211; my &#8216;kaboing&#8217; that is inside the caves. I had this flower-esque level I sculpted in Oculus Medium floating around, moved my Bad Plants to the various platforms and started adding &#8216;kaboings&#8217; to them.<\/p>\n<p>Here is a sample of gameplay &#8211; ignore the little cubes when he lands, those are placeholders for his landing spots, easy to see; easy to move:<\/p>\n<p><iframe loading=\"lazy\" title=\"Booper Get Home! new level sample gameplay\" width=\"474\" height=\"267\" src=\"https:\/\/www.youtube.com\/embed\/KtNFxMQDU8U?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>One of the &#8216;mechanics&#8217; people seemed to love at GDEX was the &#8216;whoa&#8217; feeling from making a big jump off the giant steps leading to the clock and this (hopefully) will add more to that feeling.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>NEW Year &#8211; NEW focus. And a New Years Resolution: get a demo on Steam. We&#8217;ve been stuck indoors with bone chilling temps outside, so its led to a lot of cabin fever, very little dev time and short tempers. Not to mention a case of shingles that left me sore and irritable. What kept &hellip; <a href=\"https:\/\/fletcherstudios.net\/blog1\/2018\/01\/19\/there-isnt-enough-life-on-this-ice-cube-to-fill-a-space-cruiser\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">There isn&#8217;t enough life on this ice cube to fill a space cruiser.<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":283,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-279","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/279","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/comments?post=279"}],"version-history":[{"count":5,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/279\/revisions"}],"predecessor-version":[{"id":287,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/279\/revisions\/287"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media\/283"}],"wp:attachment":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media?parent=279"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/categories?post=279"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/tags?post=279"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}