{"id":44,"date":"2015-04-22T10:28:23","date_gmt":"2015-04-22T10:28:23","guid":{"rendered":"http:\/\/fletcherstudios.net\/blog1\/?p=44"},"modified":"2015-04-22T10:28:23","modified_gmt":"2015-04-22T10:28:23","slug":"success-and-a-setback","status":"publish","type":"post","link":"https:\/\/fletcherstudios.net\/blog1\/2015\/04\/22\/success-and-a-setback\/","title":{"rendered":"Success! and a setback"},"content":{"rendered":"<p>I finally overcame the problem of animating Makehuman characters and getting them into Unity. More or less the problem seemed to resolve itself when I upgraded to Unity 5. And now my token booth clerk walks, talks and cusses &#8211; thanks to dialogue I recorded at 6 AM when my voice isn&#8217;t exactly spry.<\/p>\n<p>Only now, I can&#8217;t quite get the Rift integration to work &#8211; there are a bunch of coding references I don&#8217;t get &#8211; and one unhelpful person over at \/r\/oculusdev suggested I &#8216;learn to code&#8217; to fix my problem. Yeah pal, as soon as I see a programmer start drawing proportioned, balanced and properly shaded figures or demonstrate how they can make texture maps with alpha masks&#8230;<\/p>\n<p>Anyway &#8211; neat side note: The texture glitched on my guy, and he has a neat cyberpunk-ish feel about him, if I ever do something in a sci-fi setting, I will definitely re-use him.<\/p>\n<p><a href=\"http:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2015\/04\/boothdude.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-45\" src=\"http:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2015\/04\/boothdude-300x184.jpg\" alt=\"boothdude\" width=\"300\" height=\"184\" srcset=\"https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2015\/04\/boothdude-300x184.jpg 300w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2015\/04\/boothdude-768x471.jpg 768w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2015\/04\/boothdude.jpg 820w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I finally overcame the problem of animating Makehuman characters and getting them into Unity. More or less the problem seemed to resolve itself when I upgraded to Unity 5. And now my token booth clerk walks, talks and cusses &#8211; thanks to dialogue I recorded at 6 AM when my voice isn&#8217;t exactly spry. Only &hellip; <a href=\"https:\/\/fletcherstudios.net\/blog1\/2015\/04\/22\/success-and-a-setback\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Success! and a setback<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":45,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-44","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/44","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/comments?post=44"}],"version-history":[{"count":1,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/44\/revisions"}],"predecessor-version":[{"id":46,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/44\/revisions\/46"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media\/45"}],"wp:attachment":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media?parent=44"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/categories?post=44"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/tags?post=44"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}