{"id":58,"date":"2015-07-22T12:36:14","date_gmt":"2015-07-22T12:36:14","guid":{"rendered":"http:\/\/fletcherstudios.net\/blog1\/?p=58"},"modified":"2015-07-22T12:36:14","modified_gmt":"2015-07-22T12:36:14","slug":"cop-out","status":"publish","type":"post","link":"https:\/\/fletcherstudios.net\/blog1\/2015\/07\/22\/cop-out\/","title":{"rendered":"Cop Out"},"content":{"rendered":"<p>Been trying to work out <a href=\"http:\/\/www.hutonggames.com\/\">Playmaker <\/a>schemes in my head, how to make things interact. My big crowning achievement last week was adding a sound effect to the player shaking his cup. My thanks goes out to the kids babysitter, who happened to walk in with a paper coffee cup, that I promptly commandeered to get that &#8216;authentic&#8217; panhandler sound effect. Since most of my dev time is in the wee hours of the morning, I needed to hide in the basement bathroom to record my sound effect, lest I woke up anyone&#8230;<\/p>\n<p>At some point, I&#8217;m going to upload a very pre-alpha to <a href=\"https:\/\/www.reddit.com\/r\/oculus\">\/r\/oculus<\/a>, just to get some preliminary feedback, and perhaps a few pointers on Playmaker and optimization. In the meantime, I&#8217;ve been working on another idea, working in a police officer who interacts with the player &#8211; perhaps using the players gaze as a variable. Stare at the cop too long and he wanders over to tell you to scram. Flip him the bird and *BAM!* You get beat up and arrested &#8211; game over.<\/p>\n<p>So, its baby steps &#8211; I got this model from <a href=\"https:\/\/www.yobi3d.com\/#!\/\">Yobi3D<\/a>, rigged it and <a href=\"http:\/\/cgi.tutsplus.com\/tutorials\/create-an-animation-walk-cycle-in-blender-using-rigify--cg-17812\">animated a walk cycle using this tutorial<\/a> &#8211; I think it needs a little tweaking, but am generally pleased with the results:<\/p>\n<p><iframe loading=\"lazy\" title=\"cop walk cycle\" src=\"https:\/\/player.vimeo.com\/video\/134192725?dnt=1&amp;app_id=122963\" width=\"474\" height=\"267\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Been trying to work out Playmaker schemes in my head, how to make things interact. My big crowning achievement last week was adding a sound effect to the player shaking his cup. My thanks goes out to the kids babysitter, who happened to walk in with a paper coffee cup, that I promptly commandeered to &hellip; <a href=\"https:\/\/fletcherstudios.net\/blog1\/2015\/07\/22\/cop-out\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Cop Out<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":53,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-58","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/58","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/comments?post=58"}],"version-history":[{"count":1,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/58\/revisions"}],"predecessor-version":[{"id":59,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/58\/revisions\/59"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media\/53"}],"wp:attachment":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media?parent=58"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/categories?post=58"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/tags?post=58"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}