{"id":681,"date":"2020-10-14T16:47:45","date_gmt":"2020-10-14T11:47:45","guid":{"rendered":"http:\/\/fletcherstudios.net\/blog1\/?p=681"},"modified":"2020-10-14T16:47:45","modified_gmt":"2020-10-14T11:47:45","slug":"side-quests","status":"publish","type":"post","link":"https:\/\/fletcherstudios.net\/blog1\/2020\/10\/14\/side-quests\/","title":{"rendered":"Side Quests"},"content":{"rendered":"\n<p>So, with the advent of of my acceptance into the Oculus Launch Pad program and their generosity in providing me with Quest (1) &#8211; I&#8217;ve been trying to spend as much time seeing how I can port my Rift\/ Vive game over to mobile VR.<\/p>\n\n\n\n<p>Lemme tell ya&#8217;, it ain&#8217;t easy folks.<\/p>\n\n\n\n<p> A common complaint among gamers is &#8216;how hard is it to make a VR port?&#8217; often echoed by RPG fans who long to play their beloved 200 hour hack-n-slasher standing up, swinging their broadsword while hewing foes left and right&#8230; I just had a minor panic attack just <em>thinking <\/em>about getting that to work in VR.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"526\" src=\"https:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2020\/10\/SQhomepage-1024x526.png\" alt=\"\" class=\"wp-image-683\" srcset=\"https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2020\/10\/SQhomepage-1024x526.png 1024w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2020\/10\/SQhomepage-300x154.png 300w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2020\/10\/SQhomepage-768x394.png 768w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2020\/10\/SQhomepage-1536x789.png 1536w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2020\/10\/SQhomepage.png 1612w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Finally made it!<\/figcaption><\/figure>\n\n\n\n<p>I have come to the conclusion that I will slap people upside the head with a freshly caught haddock if they even mention porting games &#8211; I nearly burst several blood vessels in trying to port my VR game to <em>ANOTHER <\/em>VR system. It already HAD VR support built in! Just switching from PC build to Android caused me to have to rebuild dozens of systems that I thought should work with zero problems.<\/p>\n\n\n\n<p>Playmaker? Hello? Why do I have to rebuild FSM&#8217;s that work in another project? I&#8217;m not changing anything! Why won&#8217;t my assets work? Why is Unity asking if I&#8217;m missing a reference or an assembly &#8211; I ADDED IT, NITZ!<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"750\" height=\"500\" src=\"https:\/\/fletcherstudios.net\/blog1\/wp-content\/uploads\/2020\/10\/meme.jpg\" alt=\"\" class=\"wp-image-684\" srcset=\"https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2020\/10\/meme.jpg 750w, https:\/\/www.fletcherstudios.net\/blog1\/wp-content\/uploads\/2020\/10\/meme-300x200.jpg 300w\" sizes=\"auto, (max-width: 750px) 100vw, 750px\" \/><\/figure>\n\n\n\n<p>All this time, I&#8217;ve been doing this because the launch of Quest 2 might just be a huge explosion of the VR market &#8211; since its cheap, easy to lug somewhere to show grandma and the folk at SideQuest make it ridiculously easy to sideload apps to the device. Since I&#8217;m doing this whole game dev thing to donate part of the proceeds to autism awareness, I gotta get the proceeds &#8211; and that means getting my game in front of as many eyeballs as I can muster.<\/p>\n\n\n\n<p>I finally got it uploaded to SideQuest. yesterday. And already there are a dozen problems with it.<\/p>\n\n\n\n<p>And my poor game languishes off to the back of the room, wondering when I&#8217;ll get back to it&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, with the advent of of my acceptance into the Oculus Launch Pad program and their generosity in providing me with Quest (1) &#8211; I&#8217;ve been trying to spend as much time seeing how I can port my Rift\/ Vive game over to mobile VR. Lemme tell ya&#8217;, it ain&#8217;t easy folks. A common complaint &hellip; <a href=\"https:\/\/fletcherstudios.net\/blog1\/2020\/10\/14\/side-quests\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Side Quests<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":682,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-681","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/681","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/comments?post=681"}],"version-history":[{"count":1,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/681\/revisions"}],"predecessor-version":[{"id":685,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/posts\/681\/revisions\/685"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media\/682"}],"wp:attachment":[{"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/media?parent=681"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/categories?post=681"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fletcherstudios.net\/blog1\/wp-json\/wp\/v2\/tags?post=681"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}