Cop Out

Been trying to work out Playmaker schemes in my head, how to make things interact. My big crowning achievement last week was adding a sound effect to the player shaking his cup. My thanks goes out to the kids babysitter, who happened to walk in with a paper coffee cup, that I promptly commandeered to get that ‘authentic’ panhandler sound effect. Since most of my dev time is in the wee hours of the morning, I needed to hide in the basement bathroom to record my sound effect, lest I woke up anyone…

At some point, I’m going to upload a very pre-alpha to /r/oculus, just to get some preliminary feedback, and perhaps a few pointers on Playmaker and optimization. In the meantime, I’ve been working on another idea, working in a police officer who interacts with the player – perhaps using the players gaze as a variable. Stare at the cop too long and he wanders over to tell you to scram. Flip him the bird and *BAM!* You get beat up and arrested – game over.

So, its baby steps – I got this model from Yobi3D, rigged it and animated a walk cycle using this tutorial – I think it needs a little tweaking, but am generally pleased with the results:

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