That image has always struck a chord with me.

I’m not sure where this phrase came from – but when I saw this drawing, it kept nibbling at the dark recesses of my brain. I had turned it over, puzzling it out until I was trying to take a nap, and a daydream-ish vison came to me:

Booper, just in a sea of white, and no way to see where you are. Kinda like Morpheus in ‘The Matrix’ when he introduces Neo to the construct:

Except- its a maze.

And my daydream was that the only way you can find your way out is by walking. And as you walk, you leave footprints. I’m not sure if the walks would simply be invisible and the player would have to run into them and see they could go no further; or if the maze was high up and falling off the edges was instant failure and restart at the beginning.

Luckily, my kiddo LOVES drawing mazes.

So I grabbed one, a quick one he made on his Boogie Board that I managed to photograph before he deleted it, and cleaned it up in Photoshop, then ran it through the Cubester add-on for Blender.

original drawing above / 3d output below

I also just got the latest Unity Humble Bundle, which has the Aura2 asset – and its VR compatible. So I quick added some fog and BAM! – I have the start of a new level. I just gotta figure out where it fits in story-wise.

edit – my youngest solve part of the mystery. There Is No Game came from the days they were addicted to online Flash games (most notably, ‘Red Ball’) and they had discovered one called, ‘There Is No Game’ – its a lot of fun; you should give it a spin.

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