I would have never guessed, way back when, when Half Life 2 came out and I installed Steam – that I would one day have a store page of my own!
http://store.steampowered.com/app/631670/Booper_Get_Home/
I would have never guessed, way back when, when Half Life 2 came out and I installed Steam – that I would one day have a store page of my own!
http://store.steampowered.com/app/631670/Booper_Get_Home/
Just got a email confirmation that I’m getting a Oculus Rift because they liked my game idea…
So, as the one year anniversary of owing my HTC Vive, I’m reminded of my 1st year anniversary of owning my Oculus Rift DK2. I re-read the post and marveled how in all that time I’ve come so far – and how much I still have to go.
Still, when I ordered theĀ Vive, I felt that despite its rather hefty price tag (and the amount of hustling I needed to do to pay for it) it was the right purchase, as both investment in game development and entertainment. So I jumped on the pre-order hype train and started working out ways to pay for the darn thing (and took a bit of griping from the wife…) Luckily, when the shipping noticed came, it was slated for delivery when we were going to be home, as opposed to the Rift, which was delivered while we were on vacation.
So my Vive was delivered and I hastily set it up – and poked around in my new VR settings…
Ye gods – the thing was slick. I mean, the visuals weren’t as good as I was hoping, but the interactivity and room scale just blew everything out of the water. The controllers reminded me of the old Wii, being able to interact in a way that felt natural and intuitive. The Aperture Science orientation experience was spot on. I then quickly downloaded the bundled software that came with it. And was doubly amazed.
I was a bit hampered with my small office space, so I couldn’t take full advantage of ‘Fantastic Contraption’ but the few levels I could do showed amazing potential for clever party games and problem solving.
Then I loaded up ‘The Lab’
I hadn’t even started porting over my DK2 Unity projects when I was taken over by an irresistible urge to scrap EVERY single thing I had worked on until that moment and throw it all away to being making a ‘Thief: The Dark Project’ homage /remake within 30 seconds of playing ‘Longbow’ – I could easily see how it would work – since Thief used stealth and thinking rather than run & gun, locomotion could be slowed down to not upset the player and make people nauseous. Fast movement could use some style of teleportation with a ‘cool-down’ period so it wouldn’t be overused. The controllers as blackjack / sword – and yes, the Longbow mechanics for those water / fire / rope arrows. My mind lit up with the ideas of raycast lights and multi-resolution hit boxes, so you would have to duck out of the shadows and not just stand in them. Leaning around corners to watch enemy patrols. I was ready to pull out the ol’ game design notebook and start diving into a Sisyphean task when I reminded myself of the sheer difficulty of just getting animations triggered in a simple way – THIS project would suffer defeat in less than a week, due to its complexity. Oh well – I can always hope that someone ports The Dark Mod over to VR, much like the excellent Doom 3 BFG mod.
My next dive into the Vive was Tiltbrush – and while initially impressive, I found myself underwhelmed by a few shortcomings: there was no export and everything was simply flat 2D extrusions. I know some of these issues have been addressed since, but what I truly wanted was a 3D sculpting experience, like Sculptris in VR. I’ve seen a few polygonal editors and a few sculpting programs, hopefully they will improve with time.
So, a year later – I’m still blown away by the Vive – things like wireless, or wider FOV will be nice, but in the meantime, dev’ing for it is one of the most amazing challenges I’ve ever done, and its still the go-to entertainment. When the wife takes the kids to grandmas for an overnight; my neighbors willingly bring beers in exchange for blasting zombies in VR.
After a weekend of weddings, in-law visits, suffering through a cold and sleeping in late, trying to get back into the day to day grind, I found myself frustrated that more work wasn’t getting done, now that the 3 paintings are done and delivered.
Its amazing how ‘regular’ life seeps into creative endeavors. The washing machine is leaking. We need to get the attic finished. Looking at Pre-K schools for #2 son. (as it is, I’m trying this out while searching for my kid’s gloves, its snowing out)
Having missed a few opportunities to rise early and dev work; I decided I need to get ONE thing done a day: make an asset, write down some ideas, scan some kiddo drawings, anything. And right on cue is when the problems start…
I wake at 5:35 – get coffee started while I tear through e-mail, Slack channels and social media. Upstairs to scan in a few drawings. I see one of a tree – which I desperately need more of in my levels. Just get to cutting it out and tracing it in Inkscape when I hear my eldest fussing – he had a mini accident. Get him on the potty, cleaned up, back to bed. Get my cutout into Blender, extrude and start making the texture map. Just about ready to export it when Blender crashes. And doesn’t make its regular backup file. And I hear the cat barfing downstairs. I love having a cat that pukes more than a frat boy on Spring Break. Clean that up. 2nd cup of coffee on the brew. Kid #1 not going back to sleep. And now waking up kid #2. Get them out of bed while searching my whole hard drive for a possible backup file.
Nothing.
Well, at least I can !@#$%^ing blog about it.
Having a cat who pukes more than a frat boy on spring break
Deciding that I needed to start getting input about my work thus far I posted a couple of videos on line and asked the hive mind on Reddit to evaluate and critique my game play. Since I could only really offer video, some of the full VR effect would be lost, as screencapping VR severely limits the FOV and scale of things.
So I posted on Reddit’s GameDevExpo, and got a few repsonses that are steering me in new directions – hints that my fondness for ellipses needs to be pared back, my 3D level is incongruous with my 2D characters (something the wife has pointed out on more than one occasion) and other tidbits like this:
Your kid is more talented than you are.
Well – that caught me by surprise. Of course, with a username with @$$hole in it, what can one really expect, eh? But still – it nagged me. I’m fully aware that the internet exists fully for people to be as sanctimonious and nasty as possible, I’m guilty of it myself – but, dammit, I wasn’t expecting it so quickly out of the gate.
So, I fumed about it for a bit. What to do? Argue back? That’s a waste of time. Ignore it? It would fester and bother me. I felt like this smartmouth was getting the last word. So as I was pondering my response, Son #2 asked about our weekend plans and asked if we were going to see his Granpa’s extensive train set. Which got me thinking about my father-in-law; a very personable, gentle man with a passion for puns and Dr. Demento songs.
I remembered how he told me stories of his youth and how he turned bullies around by ‘agreeing’ with whatever phony criticism the bully would use to intimidate him. If a bully told him he ‘threw a ball like a girl’ he’d agree, and then ask the bully to help teach him how to throw properly. And amazingly, made a new friend in the process. So I decided I’d try the same tactic. I agreed with his premise, even going on to tell them that I had drawings from when I was the same age as my son, and indeed, my kid can draw better than I could at that age.
And that’s what turned it around. I not only got a more pleasant conversation, but got more feedback on how to make the level look better. I even got a slightly conspiratorial confession that my snarky commentator had tried to do something similar once.
It felt like a win. I can’t say I’ll always have time to try and bring people around, but I at least have a plan to try it in the future.