Fall, or when an old man’s Thoughts turn lightly to…

Kicking everyone the #$%^ out and getting some damn dev work done.

I’m busy trying to squeeze in dev time / prep for GDEX / fix broken stuff around the house and of course; the eternal struggle of what to make for dinner.

I’ve also found myself at a bit of a loss – Oculus isn’t offering all Start members the same deal as last year for Oculus Connect – we ‘older’ members are being offered a $200 ticket price for Connect this year; which when you add airfare, $300 a night hotel + incidentals – adds up to waaaay more than this solo dev can afford. I also did not make the Oculus Launch Pad program – so I’m feeling a bit down about dev work in general.

Introducing… Hop Rabit!

Nevertheless… He kept slogging on. I was helping a fellow VRTK’er with playtesting his game. Since I didn’t quite understand everything about his game, and my limited vocab was not getting the message across; I offered to record some gameplay and post it for him. In my usual manner, I jabbered away like a kid on a sugar rush, adding my own narrative as I explained why I was having difficulty in understanding how to operate simple things like buttons and levers. I must have provided enough chuckles because he repeated said I should start a YouTube channel and record myself being a fool while playing various games. Great – another thing for me to do that I couldn’t possibly explain to my mother in law. She still can’t comprehend hats in TF2.

Booper Loops cereal!

Looks like I’m still on for GDEX this year – hoping to up my game with a new banner and using a tablet to capture email addresses instead of the ‘paper on a clipboard’ method I’ve been using. Hope to get some new enthusiasts and to have my demo up on Steam. I’m also hoping people can take one of the custom postcards I’m having done up, courtesy of the Cleveland Game Co-Op. Also need to start updating my site to not allow spambots to flood my email list.

Perhaps I better get busy then…

Endsommar

or, ‘Why is daddy cleaning the cat with a shop vac?’

Less than 2 weeks to go, and I’m gritting my teeth down to stumps. My extroverted child has taken an interest in science and has a bajillion-and-a-half questions about; volcanoes, black holes, the largest known star, earthquakes, tectonic plates, Marianas Trench and how the world will end.

I just wanna work on my game, kid.

And on top of that, with all the travels, playdates, family gatherings and other distractions – I’m super way behind on basic household chores. Like cleaning the gutters. Or the litter box.

image courtesy of Pixabay

And all of this is keeping from my game. In a BIG way.

Hello darkness my young kid…

In the meantime, my kid has been working overtime creating all kinds of new neat stuff, and I cannot keep up with photgraphing / scanning all of it. There is now a very large pile of 18″ x 24″ newsprint sketchpads growing on the couch in my office and its showing no signs of slowing. There have been all kinds of new dev experiences popping up and I’ve been struggling to find the time to apply to them all (especially since the wife is the better at editing than I am and wrangling her from her busy schedule is a task unto itself)

Stranger Danger.

I did manage to find this lil’ guy in my son’s sketches and he set off a whole slew of creative ideas. He’s the guy skulking around the playground that kids should avoid. He’s the bad guy keeping a close watch on our young hero. I want him wandering around the level and if the play gets too close, he’ll slink away and hide. Eric from the Playmaker Slack channel suggests giving him some dynamic music that gets more threatening as the player gets closer.

Here he is – in game. I realized that his cigar smoke wasn’t parented just right, so that is now fixed and his cigar will puff properly now.

An asset a day keeps the midsummer dev blues away

So, with my limited time (usually gotten by dragging myself out of bed early before anyone else wakes up) I’ve been trying to plug away at the first level by populating it with assets.

(Un)Fortunately for me, this is all I have time for.

Since the kids have been on summer break, I’ve been back to my old schedule of wake at 5:30am, coffee, email, biological functions (thanks, coffee), and work for an hour or so until tis time to wake up everyone for work/ summer camp/ speech therapy/ social camp/ swim lessons/ etc. Which entails dragging at least 2 people out of bed, ensuring they get dressed, make lunch for at least 2 of them, breakfast for all 3 of them all while dealing with a neurotic housecat that simultaneously wants to a) eat. b) be pet. c) go outside to kill things. All at once. And will meow like she’s Lassie lettimg me know that Timmy is in the well again AND the barn is on fire. At the same time.

So – I plug away, making assets as a way to keep moving forward and slowly adding them to my opening scene. Its gottent ot he point where I have to either repeat some of the building I have, or bribe my kids into drawing new ones with juice boxes & snacky bars.


In an effort to help speed up my dev process, I tried using a ‘prefab brush’ I had downloaded as a way to quickly place assets in my scene – like flowers or trees, any sort of element that placing by hand would take waaaay to long with my limited attention. After struggling with the download (either my download was so old as to not work – or my version of Unity was) I ended up on the Asset Store and I found this inexpensive gem.

Its been an absolute steal at the price, and being able to mix and match prefabs, randomly size and rotate and save these brushes as a preset is exactly what I need – the biggest problem is I want to go back to my old demo and paint the $#!+ outta it now…

windmills of my (kid’s) mind

Summertime Rolls

If nobody has ever said anything like this, allow me to be the first:

The biggest detriment to getting work done is the vacation.

There, Now you can quote me. Got back from a trip to Cancun with the missus over a week ago – and while it was lovely, relaxing, restful; I just can’t get back into the swing of working on my game.

Perhaps the time off has my mind & body yearning for a respite. Perhaps its now that we’re in full on summer vacation mode and I’ve got 2 kids, swim lessons, summer camp, social camp, torrential rainfall causing massive amounts of lawn growth, speech therapy, playdates and the desperate need to get my house cleaned and some on the table for dinner – might have something to do with my inability to get something done.

Trying to get even a bit of work done with kids around the house is like trying to brush your teeth while eating Oreos. If I sneak away to work on something; it becomes the most important thing e v e r that I come see the latest Lego creation my kid has made. Or they decide to start smacking each other with electrical cords.

home sweet home.

But – I’m slowly getting back into it – plucking away at a problem I had right before we left; I managed to get a car I had modeled out actually moving around the level and a few more buildings done:

Hopefully when I get a chance to look through the sketchbooks the kids had while on vacation they’ll have some more inspiring work in them.