Back to Work, pal…

So with the holidays over, fam back to school and work, the house clean enough that I can ignore the rest, I grab my coffee sit down at the comfy office chair chair my wife got from her job, crack my knuckles with anticipation, lean in, reach for the keyboard annnnd….

What the $#!+ was I doing before the holidays began??

Getting back into the swing of things ain’t easy. I’m looking at scribbled notes, my organizer cork board says today is my ‘writing’ day. I have a bunch of things to start researching and planning for the year (sorry IndyPopCon, I don’t have $275 to drop on a exhibitor table this year!) And I have a backlog of other creative work that I need to get done.

What I DID want to brag about was an idea that I whipped together when my eldest brought home a mini gingerbread house he made in school. I instantly though about preserving it in photogrammetry and on a whim, threw it into Unity and added Booper to the scene:

I did start adding the ‘VR tunnelling’ effect, an option I’ll let players choose if they find that the character motion too nauseating. Guess I need to start working on an options menu…

Considering I’m going to be applying for grant money, I DO need to get that demo wrapped and looking as polished as possible. I’m still stuck on that 3rd level and want ‘more’ from it: more excitement, more polish and a bolder ending that really leaves players wanting more. Time to recruit the niece and nephew for more playtesting… Oops – gotta get the Rift I loaned them back to full operating capacity first.

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