Gearing up

Have big things coming – and a LOT to do to get ready for them…

First up: MakerX – Feb.29th in Columbus. – I’ve ordered a banner to add to my marketing arsenal; and with some massive tinkering, was able to piece together a bunch of screenshots to get a decent sized image worthy of print:

not the best photo, my 9 year old shot it, badly

MakerX is a fun exhibition – since its populated by geeks of all flavors, it has a different vibe than the pure gaming energy of GDEX. Its also more family oriented, since it’s a free event, so I get to demo to a lot more younger kids; my ideal audience. I also get a lot of educators, so there’s always a lot of good energy discussion about new technologies and teaching methods.

My biggest fans, they came back 3 times to play it! I was so stoked!

After MakerX, I’ll have just a few scant days to get my application into the FedEx Small Business Grant – hopefully one of the prizes will help fund my next phase in development; hiring peolple smarter than me to get the game finished.

One of the key selling point in the application process is the ‘sales pitch video’ – a summary of what I’m doing and how I’ll use the help (and money!) if I win – this is what I have so far:

https://youtu.be/rGgL502DW8I
ye gods I hate my voice

After that… I have a radio interview with the
Awesome Foundation, BBC Radio Hour – and I’m itching to be interviewed about my game – and the best part is that I’ll be able to invite listeners to an open demo session that will happen the week later.. but I’m not allowed to talk about that until next week…

I can’t wait to tell everyone!

Stuck in low gear

Since recovering from a sinus infection and the kids being off from school for MLK Day, I’ve been slowed down to an absolute crawl on dev stuff. The lack of energy and indecision about what to tackle next has gotten me a bit frozen in place.

I have kept busy with side projects, like designing the standing banner above for the upcoming MakerX show on Feb. 29th – as well as ordering stickers, since I’m getting low again.

What HAS been worked on is getting the last bits of the demo polished. Since I decided to cut the 3rd level to just a brief taste, I’m hoping I can add enough emotional ‘oomph’ to it that will leave a player wanting to see more. I’m hoping with kiddo 2 having a birthday next month, my bro-in-law will bring his PC and we can finally get his loaner Rift working and my brilliant niece & nephew can get to work on tearing apart my game and finding each and every flaw and give me ideas on how to make it better. They’re good like that.

Fail Faster

So, after a long struggle, I think I have to kill a level that I put a lot of work into. I was looking at this blog and found a post from almost a year ago, and can see how I’ve just put too much time / effort / energy into something that just will not take cohesive shape.

I’ve struggled with it – fought with it – scrapped it and started from scratch (see last year’s post!) – and I just cannot get this level polished to the point where I think I can ship it.

Current mood…

I had some seriously good bits – the envelope quest was a simple, easy quest to start the level; the big rolly balls that flattened the player had a nostalgic touch – but the whole thing never congealed into a cohesive mass. And it pains me to dump all that.

I can, of course, reuse the assets and FSMs to drive them. It’s my innate stubbornness that makes it difficult to let it go. I mean, I worked that level . A year ago I decided to re-do it from scratch and that didn’t work, so I went back to my original design. I was considering trying a different version of it – but then I came upon the post from a year ago and had a moment that forced me to realize that I could work another year on it and still not have the functionality I want.

But, the clock is ticking and I’m feeling the pressure. I need to get this demo OUT. I need to start working on the main game. I need to get funding. And sitting here tinkering with the same level over and over isn’t getting the ol’ job done.

I’m currently prepping for the MakerX Expo at the end of February. And FedEx is opening their Small Business contest at the end of the month. And once I can get my head around the budget concept and get my act together, I’ll be applying to IndieFund and a few local angel investor funds. I need someone smarter than me to get my mechanics feeling tight, and I need a young 2D modeller looking to make his bones to help with the cranking out of assets. Plus, I’m looking at expanding my demo reach – GDEX and MakerX are my staples, but I feel like I could get good traction showing at Games 4 Change.

And that is where I’m applying next. (soon)

Back to Work, pal…

So with the holidays over, fam back to school and work, the house clean enough that I can ignore the rest, I grab my coffee sit down at the comfy office chair chair my wife got from her job, crack my knuckles with anticipation, lean in, reach for the keyboard annnnd….

What the $#!+ was I doing before the holidays began??

Getting back into the swing of things ain’t easy. I’m looking at scribbled notes, my organizer cork board says today is my ‘writing’ day. I have a bunch of things to start researching and planning for the year (sorry IndyPopCon, I don’t have $275 to drop on a exhibitor table this year!) And I have a backlog of other creative work that I need to get done.

What I DID want to brag about was an idea that I whipped together when my eldest brought home a mini gingerbread house he made in school. I instantly though about preserving it in photogrammetry and on a whim, threw it into Unity and added Booper to the scene:

I did start adding the ‘VR tunnelling’ effect, an option I’ll let players choose if they find that the character motion too nauseating. Guess I need to start working on an options menu…

Considering I’m going to be applying for grant money, I DO need to get that demo wrapped and looking as polished as possible. I’m still stuck on that 3rd level and want ‘more’ from it: more excitement, more polish and a bolder ending that really leaves players wanting more. Time to recruit the niece and nephew for more playtesting… Oops – gotta get the Rift I loaned them back to full operating capacity first.

Licensed to ill

SO… dev work was severely impacted by everyone in the house getting a 24 hour stomach bug.

It started Saturday night with my youngest getting sick all over our brand new couch after we went to our local town’s Xmas parade / tree lighting ceremony. I figured too much candy passed out at the parade coupled with a poorly eaten dinner as I cleaned up the mess. This was further solidified (in my mind) by the fact he seemed fine the next day and showed no signs of upset tummy.

Until the wife and I woke up the next day feeling crappy and nauseous. Yay. I somehow got the kids to school when the wife called and said she wasn’t doing well at work and was coming home. So, instead of #MarketingMonday it became, #takecareofsickwifewhileIfeellikecrap day.

And then my eldest got sick in the middle of the night.

So, #TechTuesday went down the toilet as well as I had to take care of a kid out from school, while still getting a wife and youngest child out the door to their routines.

Still – I tried my best to make sure I had no ‘zero progress’ days, so when the family was resting I cleaned out unused assets from my demo and added some effects to the game, like figuring out why my bee didn’t buzz when the player came near (the collider was incredibly small):

So, my #WritingWednesday will be briefer than most – as I attempt to play catch up and make some of my lost time not sting as much as it could.